﻿using UnityEngine;

namespace GameBasic
{
    /// <summary>
    /// For <see cref="SDictionary{TKey, TValue}"/>
    /// </summary>
    public class ShowDictionaryAttribute : PropertyAttribute
    {
        public bool key;
        public bool value;

        public ShowDictionaryAttribute() { }

        public ShowDictionaryAttribute(bool key, bool value)
        {
            this.key = key;
            this.value = value;
        }
    }
}
